/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

/// The C++ version uses 'protected' access control specifiers with 'friend'
/// classes to manage access to internal properties and functions. ActionScript 3
/// does not have the 'friend' keyword. 'internal' is almost what we want, but
/// does not work across multiple packages. So instead I use a namespace.
/// I do not recommend using this namespace in your own code unless you're familiar
/// with Box2D's internals. -John Nesky

package org.box2dflash.common {

	public namespace Internal;
}